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The (Il)Logic Cliffs

Getting to the top of the Isle of the Sacred Mountain requires you to climb the Logic Cliffs, a series of puzzles that double as CP checks. Much of the information needed to solve the riddles of the cliff is found in wonderfully-cryptic clues contained in the game manual (which are reproduced below).

The first challenge: Only those pure of heart will be able to RISE the cliffs of logic.

The second challenge: A master of languages will soar.

The third challenge:
Four men standing in a row,
Third from the left, and down you go.
The rest, in order, move you on,
The Youngest, the Oldest, and the Second Son.

The fourth challenge: The Sacred Four of the Ancient One's philosophy were the emotion 'tranquility', the color 'azure', the creature 'caterpillar', and the element 'air'.

The fifth challenge: Only those of the highest order may ASCEND the cliffs of logic.

In addition to the above riddles, you will need to be able to decipher the ancient alphabet of the Sacred Ones, found here.

Oh, and try not to fall off, hmm?

Watch Your Step

Inside the catacombs on the Isle of the Sacred Mountain are a number of deadly traps (where's Indy when you need him?). The first of these requires you to navigate a floor of booby-trapped tiles. To cross safely, you must step on the tiles in a certain order; get it wrong, and you're toast.

The information needed to decipher the tiles originally took the form of a poem in the KQ6 manual:

Three roses laid upon the bower,
A scythe for he who cuts the flower,
A crown, a dove, most noble race!
Thy bones make sacred this dread place.

For those of you who can't be arsed to figure it out yourselves, look here to see the correct path.

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